id: 12.1-editing-overview title: 12.1 Editing Overview meta: An overview of editing within the Scenery Editor of Infinite Flight. order: 1 #
12.1 Editing Overview #
12.1.1 #
It is recommended that Editors use a “bottom up” mentality for editing (i.e. start with everything at the bottom such as imagery and taxiways and work your way up to 3D objects). A summary of the steps that should{.red} be followed is below (although these can be completed in any order that the Editor wishes):
Step 1
: Look at the available imagery quality (within SASPlanet) to check if it is okay (zoom level 19 or higher), if it is blurry then it will not be worth starting (see 4.1.2 above)
Step 2
: Compile charts and other sources to assist (some areas do not have free or public charts available)
Step 3
: Adjust airport properties (see 3.2 above)
Step 4
: Check that the runway is in the correct location using the coordinates, you can then use this as a reference point for the satellite imagery
Most of the time the runway is already in the correct position
Step 5
: Export satellite imagery from SASPlanet and then import into Infinite Flight (see 4.2.1 and 4.3.1 above)
Step 6
: Ensure airport boundary is accurate, and adjust if required (see 3.3.1 above)
Step 7
: Add and adjust pavements, taxiways and lines (see 5.1 and 6.1 above)
Step 8
: Add lights, taxiway names, taxiway network and any other properties required (see 6.2 and 6.3 above)
Step 9
: Add spawns/start locations (see 7.1 above)
Step 10
: Add and edit buildings (see 8.1 above). You can “Download OSM” if you prefer to use this as a starting point (see 8.1.6 above)
Step 11
: Add objects (see 9.2 above), including jet bridges and stand guidance if applicable (see 10.2 above)
Step 12
: Adjust jet bridge properties (see 10.3 above) and enable jet bridge animations (see 10.4 above) if applicable